I have a 10-room connected interior model in 3ds Max that includes V-Ray emissive materials, spotlights, downlights, and complete lighting setups. I already have the final V-Ray visuals for all rooms, and I need someone who can match that same realism through proper light baking + texture baking and then convert the entire model into a .glb or any three.js–compatible format so I can publish the walkable model on a website.
I’m looking for a professional 3ds Max + V-Ray artist who is experienced in:
Baking V-Ray lighting using Render to Texture / Bake to Texture Matching baked results to the original V-Ray renders
Converting Physical materials into correct Vray PBR/Standard materials for GLB export Handling proper UV channel setup (lightmaps + texture UVs) Preparing a clean, optimized GLB/GLTF for real-time viewing (Sketchfab, three.js, BabylonJS, digitalspaces.io)
Deliverables:
Final baked .max source file Exported .glb / .gltf with all textures baked and embedded Folder of baked textures (diffuse + lightmaps + any required maps)
When applying, please share:
Examples of your previous baked or GLB/GLTF projects The 3ds Max + V-Ray versions you use
I need someone who can preserve the same V-Ray quality in a real-time, browser-ready walkthrough environment
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