Status - App is live on both stores and stable. - Codebase upgraded to Flutter 3.32.x with updated dependencies. - Builds run, but previous developer failed to resolve remaining issues.
2–3. Method Channel / API Call Layer (related issues) - Android (SDK 34) — Incorrect color payloads to server: stores black (= no color) instead of selected value. - iOS Rendering — Green tint applied to faces (native layers OK; problem is in Flutter bridge).
4. iOS Slider Performance — Opacity slider stutters/lags; updates on every drag tick instead of on release (Android is smooth).
Simple UI Fixes 5. Navigation — Back arrow in selfie/analysis flow not working. 6. UI Cleanup — Remove line around button. 7. iOS Product Visualisation — Colours appear low/washed-out in product screens. 8. UI Scaling — Oversized buttons in some views.
Requirements (Must-Have) - Senior Flutter engineer with strong Swift + Kotlin background. - macOS with Xcode 16 + iOS SDK 17 device/simulator. - Hands-on fixing: Flutter.h, modulemap, use_frameworks!, Bitcode off, xcframework conversions, plugin incompatibilities. - Must produce signed release builds and upload to TestFlight v2.0.
Deliverables - Fixed: selfie responsiveness, method channel issues (color persistence + green tint), slider smoothness, navigation, UI fixes. - Release builds: - iOS → uploaded to TestFlight v2.0 - Android → signed, ready for store - Strictly bug fixes & compatibility. No new features.
Targets - iOS: Xcode 16, iOS SDK 17/18, min iOS 13, Bitcode disabled, xcframework where required. - Android: Target SDK 34, updated Gradle & Kotlin, proper signing for release.
Timeline - Start: Immediately - Delivery: 2–3 days maximum
Work Ethic & Professionalism No juniors. No guesswork. No deflection. I have 48 years in software, I expect precision and professionalism. If you solve problems without excuses, apply.
Additional Requirement - Push the app to both stores: - TestFlight for iOS - Google Play Test Track (APK) for Android
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