We are looking for technical animator for our game in Unreal Engine 5.6, who will help to improve the in-game animations. All animations are already integrated, you don't need to create new animations. Your task will be to work directly in our build and refine how characters move, aim, and react - both in unarmed and armed states. The work includes cleaning up transitions, improving blending, and polishing the overall feel of movement and interaction. The main goal is creating natureal and responsive movement. We are using high-quality asset packs. However, some may need minor tweaks to function properly in context. And if needed, we can purchase additional animation packs to complete the job.
1. Advanced locomotion: - Start and stop movement - Turning - Aim offset
2. Armed behavior: - Locomotion with weapons - Weapon aiming and transitions - Weapon turn blending and posture - Reload animation - Melee attacks
3. Polish additional contextual animations: - Reactions to player threats - Any missing transitions between states (spot and fix with our assistance)
Animations are from these assets: https://www.fab.com/sellers/TURGEN%20Studio
Characters are from this asset https://www.fab.com/listings/668b943b-d857-44e3-a6be-8f9174909769
Important notes:
1. Our team already includes a developer, so you won’t be expected to handle programming tasks on your own.
2. Please avoid fully AI-generated cover letters. It’s fine to use writing tools, but your message should clearly reflect your experience and understanding of the task. Low-effort responses will be declined.
3. The budget is limited, but flexible. We’re open to adjusting it after discussing the scope and your skills.
4. The game demo will be shown to Kickstarter backers and private investors. Your contribution will directly shape the first impression of the project, so we’re looking for someone confident in delivering polished, visually impactful animation work.
If this collaboration goes well, we may continue working together through the next development milestones after the demo.
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