Expected duration: 1 - 6 months An individual or a team may fulfil the project; however, we prefer a single point of contact to streamline our administration and ownership of this project.
This project focuses on building and testing a reliable, secure, and standards-compliant device provisioning and operations system for the Games In Real Life platform. It requires implementing a complete lifecycle of device operations—from provisioning to live gameplay interaction—using MQTT, Node-RED, Raspberry Pi, and ESP32 devices, in accordance with the operational standards and procedures (SOPs) outlined in our SOP framework.
The primary goal is to ensure that all clients can autonomously connect, authenticate, provision, synchronise, and operate within the defined environments. The contractor will deliver robust code, configuration schema handling, and documentation aligned with internal SOPs and deployment procedures.
We are seeking an experienced freelancer to assist with an IoT project utilising Raspberry Pi and ESP32 devices. The ideal candidate will have expertise in setting up Node-Red for data flow and basic GUI design, as well as management and MQTT for messaging protocols. You will be responsible for integrating sensors and devices, ensuring seamless communication between components. A solid understanding of IoT architecture and troubleshooting is essential. This project requires creativity and technical skills to optimise performance.
MUST HAVE Extensive experience with: -Raspberry Pi hardware/Coding -ESP32 Pi hardware/Coding -MQTT communications, protocols, and security -Node-Red Flow coding, best practices and GUI design -Networking, WiFi and TCP/IP
GOOD TO KNOW: - NDA will be required to share additional information -The project will be paid based on agreed milestone achievement outcomes. -Some code has already been developed and tested - modifications will be needed -OPTIONAL: Hardware development and test site funding (TBD with short-listed freelancer)
Technical Scope -Hardware: Raspberry Pi 4/5, ESP32 variants -Server Environment: Windows 11, Node-RED, Mosquitto MQTT -Communications: WiFi (GameSpaceSetup), MQTT secure topics -Provisioning: Dynamic SCHEMA-READ/WRITE, RESET, UPDATE -Gameplay: Triggered actions via JSON-formatted MQTT messages (e.g., RFID triggers, DEVICEPOWER, STATUSINDICATOR, VideoPlay)
TECH SCOPE -Hardware: Raspberry Pi 4/5, ESP32 variants -Server Environment: Windows 11, Node-RED, Mosquitto MQTT -Communications: WiFi,+ TCP/IP, Mand QTT secure topics -Gameplay: Triggered actions via JSON-formatted MQTT messages (e.g., RFID triggers)
STANDARDS: This project must align with: Games In Real Life - SOPs -DEVICE SCHEMA implementation -Messaging Protocols and JSON structures (DEVICERESPONSE, DEVICEOPSTAGS) -GameSite and GameSpace topic segregation -Security policies for MQTT access, file sync, and schema handling
HANDOVER INCLUDES -Source code -OS images (RPi/ESP32) -Node-RED flows/GUI -Setup scripts -Documentation and guides
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