I have recently become interested in game development.
One of my current goals is to develop a web-based poker game. I have already started studying the architecture and experimenting with a basic prototype using WebSockets for real-time interaction. However, I am struggling with the multiplayer logic, game state synchronization, and providing a fair and secure environment for the players.
I am also having trouble with the use of randomness when integrating the Moonriver chain.
I am writing to ask if you can help or give me some suggestions. In particular, if you have any experience with similar projects or best practices for dealing with multiplayer game mechanics and server-client architecture in a web environment, I would really appreciate it.
Thank you for your time. I will get back to you soon!
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