Description: |
PROJECT OVERVIEW
Ripple Research (www.rippleresearch.ai) requires a designer or creative technologist to create a web-based, interactive crowd visualization. This visualization will simulate realistic human movement in urban environments, demonstrating how crowds dynamically form and disperse around points of interest. The goal is to produce an intuitive and visually compelling representation of complex behavioral patterns.
OBJECTIVES
• Develop a web-based interactive visualization of pedestrian movement and congregation around focal points (e.g., public speakers, landmarks).
• Simulate natural, non-uniform movement patterns.
• Integrate environmental elements (buildings, trees, open spaces) to provide context.
• Implement interactive controls for exploring behavioral patterns and density.
SCOPE OF WORK
The core objective of this animation is to create a visual representation of how diverse stimuli and influences shape human behavior, mirroring the dynamic information environments found online. By simulating crowd movement and interactions in an urban setting, we aim to demonstrate how these stimuli, much like online content, can drive collective patterns and behaviors. We see the main stages of this work as follows:
1. Concept design
o Collaborate with Ripple Research to define visual and interaction design.
o Develop simple pedestrian movement algorithms.
o Define crowd response to points of interest over time.
2. Development and implementation
o Build the visualization using webgl (Three.js or equivalent), d3.js, or a suitable framework.
o Implement realistic, non-linear movement.
o Integrate dynamic crowd clustering.
o Ensure performance across devices.
3. Testing and optimization
o Ensure smooth animations and efficient rendering.
o Optimize for web and mobile performance.
o Conduct user testing for interaction refinement.
DELIVERABLES
• Functional web-based interactive visualization.
• Technical documentation and customization instructions.
• Final project files and source code with deployment instructions.
REQUIREMENTS
• Experience with webgl, Three.js, d3.js, or similar visualization tools.
• Strong understanding of animation, physics-based movement, and crowd simulation.
• Ability to create visually appealing and performant interactive experiences.
• Demonstrated experience with similar projects.
BUDGET
To be determined based on proposals.
SUBMISSION GUIDELINES
Interested candidates should submit:
• A concise proposal outlining their approach (2 pages-max).
• Examples of relevant past work.
• Estimated timeline and budget. |