We seek an experienced 3D artist to develop modular building components and adapt existing assets for use within Unreal Engine. The ideal candidate will have extensive familiarity sculpting and texturing low-poly models as well as spline editing and UV mapping techniques. Primary responsibilities include generating reusable walls, floors, windows and other architectural elements to populate virtual environments. Some procedural generation knowledge would be beneficial to streamline repetitive tasks. A portfolio highlighting work with similar game-ready styles is required. Proficiency in industry-standard modeling software as well as strong visualization skills are necessary to craft convincing virtual structures and environments. The position requires the ability to iterate efficiently based on feedback. Collaboration with designers may be necessary to ensure artistic visions are realized within technical limitations. Copyright of any original work will remain with the commissioning party. This is a short-term contract role with potential for recurring work. Candidates fluent in English with a demonstrated history of timely deliverables are strongly preferred.
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