This project involves making several improvements and updates to the combat, inventory, and education systems of an existing text-based roleplaying game (RPG) website.
The attacking module needs refinement so that once a fight concludes, repeatedly attempting to attack produces an error message above the battle results rather than blocking selection of the outcome options. Additionally, energy costs for attacks should deduct upon initial attack to prevent gaining free attacks by abandoning battles early. Screenshots of the current issues are provided.
The inventory page tooltips that identify item groups require modification to prevent their text from persisting after navigating away. This will create a more seamless inventory browsing experience for players.
An automatic page reload feature is requested to refresh pages on any navigation within the game. This could improve usability and reduce instances of outdated or inconsistent data being displayed.
Finally, the education system wishes to mirror the crime groups layout by organizing education topics into sorted groups. Modifying the education template to match the crimes template design will create parallel structures between these role progression systems.
Overall, the goal is to refine several interactive systems, prevent annoying interface elements and errors, add consistency across mechanics, and make various navigational aspects less prone to issues. The work involves updating templates, Javascript functions, and code handling things like costs and errors. Screenshots are provided to demonstrate current shortcomings. A developer familiar with the game's code
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