I need a programmer for a city simulation game in Unreal Engine 5. This can be an ongoing work. For the first tasks I need: 1) A road creation system for different types of roads (one lane, two lanes, etc). 2) A zoning mechahism for different types of buildings: residentail/commercial/industrial. 3) A spawning/construction of buildings on those zones. 4) I don't need any 3D modeling.
Please give two estimations: for a flat groundplane with no rivers and for a freeform ground with mountains and rivers. See games like SimCity 4 and Cities Skylines as references (especialy how the zoning mechanics work), I'd need something very similar.
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