Expected duration: 3 - 4 weeks The game is based on the popular card game "Top Trumps": https://en.wikipedia.org/wiki/Top_Trumps
CORE GAME MECHANICS Create a Top Trumps game with the following rules: ● Create one main Deck of Cards, for example 30 ● Each card should have a name and an attribute ( Example: Name: Harry Potter, spellPower: 99) ● The Deck should be shuffled, and split into 2 players ( 15 cards each ) ● To play the game each player takes a card from the top of their deck ● Then compare the attributes of each Card ● The player who wins gets both cards, and place them at the bottom of their deck ● If there is a draw, both cards will be placed on a “Limbo” pile, and the next winner will take them ● The game will end when one of the Players, will run out of cards
GAME FEATURES ● Single Player game with 3 difficulty levels (Easy, Medium, Hard) ● Online Multiplayer game (Max. 2 players) ● Ability to select a pack to play before the game starts ● Professional design - Browser-friendly/ Mobile-friendly ● Sound effects ● Pack uploader for admins ● User Accounts with avatars and profile data ● Highscores - Win/Draw/Loss records logged for each user (Single Player and Multiplayer) ● Admin area to change settings and upload new packs
WORKING EXAMPLES AND OLD CODE The following links are examples of working games that are similar to what is required: Example of third-party working game #1: http://www.pete-b.co.uk/top_trumps/ Example of third-party working game #2: http://www.puncher.co.uk/hum_trumps-footballclubs.php GitHub of third-party sample code #1: https://github.com/tuell/toptrumps
SINGLE PLAYER ● The player will select a card pack and difficulty to play before starting the game ● The AI will have names (Easy = “Robert”, etc..). Changeable from the admin panel (CAP) ● The player will start first during Hard difficulty. The AI will start first during Easy and Normal difficulty. ● The AI will take a turn every 5 seconds. CAP ● A sound effect will play when a Human card is won, drawn or lost. CAP ● A sound effect will play when an AI card is won, drawn or lost. CAP ● Separate “game won”, “game drawn”, “game lost” sound effects. CAP ● Upon a game won event, the player receives a message and awarded a Win for their single player record ● Upon a game lost event, the player receives a message and awarded a Loss for their single player record ● Upon a game drawn event, the player receives a message and awarded a Draw for their single player record ● The game then asks the player to play again or exit to the main menu
ONLINE MULTIPLAYER ● The player will enter a room with a chat window ● The player will select their pack preference ● Once a pack has been agreed by both players, a button is clicked to “Ready” both sides ● A 3 second countdown will begin, and the game will begin (Example screenshots below)
Core game mechanics begins (sound effects) ● If one player exits the game, the player is awarded a Loss for their multiplayer record ● If both players exit the game, both players are awarded a Loss for their multiplayer records ● If one player exits the game during gameplay, the AI comes into play on Normal difficulty ● Upon a game won event, the player receives a message and awarded a Win for their multiplayer record ● Upon a game lost event, the player receives a message and awarded a Loss for their multiplayer record ● Upon a game drawn event, the player receives a message and awarded a Draw for their multiplayer record ● Players then exit back to multiplayer room
FEATURES REQUIRED - FACEBOOK/TWITTER LOGIN - DLC NEW PACKS - HIGH SCORE / POINT SYSTEM - BUILT FOR IOS/ANDROID - ABILITY FOR ADMIN TO UPLOAD NEW PACKS - NOTIFICATION SYSTEM WHEN NEW PACKS UPLOADED
Boost Sales with Facebook Marketing Category: Facebook Marketing, Google Plus, Internet Marketing, Social Media Marketing, Twitter Budget: $30 - $250 USD