We need a developer skilled in Swift (iOS) and Kotlin (Android) to resolve issues with facial filters in our app. While the filters are functional, some are not visible below 50% opacity, and others fail to appear even at 100%. The task involves ensuring all filters are fully visible across the entire opacity range (0-100%) and implementing smooth adjustments for visibility. The filters use SMMATERIAL.
This is a small but urgent job requiring expertise in Swift for iOS and Kotlin for Android. You must debug and fix rendering issues, optimize performance, and ensure consistent functionality across both platforms.
If you have experience with similar filter rendering projects and can quickly deliver a solution, we’d like to hear from you!
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